DUBLIN, May 24, 2023 /PRNewswire/ — The “Visualization and 3D Rendering Software: Global Strategic Business Report” report has been added to ResearchAndMarkets.com’s offering.

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The global market for Visualization and 3D Rendering Software estimated at US$3 Billion in the year 2022, is projected to reach a revised size of US$13.3 Billion by 2030, growing at a CAGR of 20.6% over the analysis period 2022-2030.

Standalone, one of the segments analyzed in the report, is projected to record 21.4% CAGR and reach US$9.3 Billion by the end of the analysis period.

Taking into account the ongoing post pandemic recovery, growth in the Plugin segment is readjusted to a revised 18.8% CAGR for the next 8-year period.

The U.S. Market is Estimated at $911.2 Million, While China is Forecast to Grow at 27% CAGR

The Visualization and 3D Rendering Software market in the U.S. is estimated at US$911.2 Million in the year 2022. China, the world’s second largest economy, is forecast to reach a projected market size of US$2.8 Billion by the year 2030 trailing a CAGR of 27% over the analysis period 2022 to 2030.

Among the other noteworthy geographic markets are Japan and Canada, each forecast to grow at 17.9% and 20.3% respectively over the 2022-2030 period. Within Europe, Germany is forecast to grow at approximately 18.2% CAGR.

Select Competitors (Total 184 Featured) –

  • ABVENT
  • Act-3D B.V.
  • Altair Engineering, Inc.
  • Autodesk, Inc.
  • Cebas Visual TechnologyT Inc.
  • Chaos group
  • Christie Digital Systems USA, Inc.
  • Dassault Systemes
  • Luxion Inc.
  • NewTek Inc.
  • NVIDIA Corporation
  • OTOY INC.
  • SAP SE
  • Siemens AG
  • Trimble Inc.

Key Topics Covered:

I. METHODOLOGY

II. EXECUTIVE SUMMARY

1. MARKET OVERVIEW

  • Visualization and 3D Rendering Software – Global Key Competitors Percentage Market Share in 2022 (E)
  • Competitive Market Presence – Strong/Active/Niche/Trivial for Players Worldwide in 2022 (E)
  • The Era of Digital Immersion Provides the Foundation for the Rise & Rise of Visualization and 3D Rendering Software
  • The Race Between the Virus & Vaccines Intensifies. Amidst this Chaotic Battle, Where is the World Economy Headed in 2021?
  • These are Times When Questions Abound & Answers Are Few
  • So How Fast Or Slow Are We Moving?
  • How & When Will the World Be Vaccinated? Global Number of Annual COVID-19 Vaccine Doses (In Million) for Years 2020 through 2025 by Geographic Region/Country
  • Split Scenarios Unfold: The Great Vaccine Divide Emerges
  • Vaccine Imbalances to Stretch the Pandemic Further into 2022: Global Percentage (%) of Population Administered With Vaccines by Region as of October 2021
  • Time is of Essence! What We Know So Far – “Vaccine Efficiency Against New Strains is Decreasing”
  • Progress on Vaccinations, Why Should Businesses Care?
  • With IMF’s Upward Revision of Global GDP Forecasts for 2021, Most Companies Are Bullish About an Economic Comeback Despite a Continuing Pandemic
  • A Strong Yet Exceedingly Patchy & Uncertain Recovery Shaped by New Variants Comes Into Play: World Economic Growth Projections (Real GDP, Annual % Change) for 2020 through 2022
  • Easing Unemployment Levels in 2021 Although Moderate Will Infuse Hope for Industries Reliant on Consumer Discretionary Incomes: Global Number of Unemployed People (In Million) for Years 2017, 2019, 2020, and 2022
  • Visualization and 3D Rendering Software: Definition, Importance, Benefits & Applications Defining 3D Visualization
  • Recent Market Activity
  • Innovations

2. FOCUS ON SELECT PLAYERS

3. MARKET TRENDS & DRIVERS

  • Architecting the “Metaverse” to Offer Opportunities for the Growth of 3D Software Engines
  • A Simulated, Interactive, Animated & Immersive World, the Concept of Metaverse Opens a New Growth Avenue for Visualization and 3D Rendering Software: Global Metaverse Opportunity (In US$ Billion) for Years 2021, 2025 and 2030
  • Rise of Immersive 3D Video-Conferencing &Teleconferencing to Spur Opportunities for Visualization and 3D Rendering Software
  • Robustly Growing Videoconferencing Market’s Transition to 3D Opens New Growth Avenues for Visualization and 3D Rendering Software: Global Opportunity for Web & Video Conferencing (In US$ Million) for Years 2020, 2022, 2024 & 2026
  • Rise of Online Learning & eLearning as the Future of Education Bodes Well for the Adoption of Visualization & 3D Rendering Software
  • Digitalization of the Education Industry Opens New Opportunities for in Visualization and 3D Rendering Software in Creating Immersive Learning Content & Experiences: Global Market for eLearning (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Rise in the Use of Engineering Software for Product Design & Modeling to Benefit Growth in the Market
  • Healthcare Industry Emerges as a Major End-User of Advanced Visualization Technologies
  • Robust Growth of the Video Games Industry & Preference for Immersive Gaming Content & Experience to Drive Demand for Visualization and 3D Rendering Software
  • Visualization in Games is Key to Motivate Players to Keep Playing: Global Opportunity for Video Games (In US$ Billion) for Years 2021, 2023, 2025 & 2027
  • Rise of Digital Media, Advertising, Marketing & Entertainment to Turbocharge Adoption Rates of Visualization and 3D Rendering Software
  • As Digital Advertising Goes Mainstream, Focus Shifts Towards Immersive Experiences Enabled by Visualization and 3D Rendering Software: Global Opportunity for Digital Advertising and Marketing (In US$ Billion) for Years 2021, 2023, 2025 and 2027
  • Growing Investments in Smart City Drives Demand for Visualization and 3D Rendering Software in 3D City Modelling, Architecture & Simulation
  • Focus on Reshaping City Resilience to Future Pandemics & Crisis Will Spur Rejuvenated Spending on Smart City Projects in the Post COVID-19 Period, Providing a Goldmine of Opportunities for Virtual 3D Modeling and Simulation: Global Smart City Spending (In US$ Billion) for the Years 2021, 2024 & 2027
  • Innovations and Technology Advancements Remain Crucial for Continued Market Growth

4. GLOBAL MARKET PERSPECTIVE

III. MARKET ANALYSIS

IV. COMPETITION

For more information about this report visit https://www.researchandmarkets.com/r/gatax5

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